According to The Oxford Times online, some enterprising Oxford College graduates have devised a new board game (how suitably retro!) called Dreaming Spires, in which players can create their own Oxford College–starting back in 1189 and moving forward in time from there. Characters include Oscar Wilde, JRR Tolkien, and of course, our own Lewis Carroll.
To read more about this new treat, including a downloadable try-before-you-buy version, click me.
Whatever you thought of Tim Burton and Linda Woolverton’s film, if you were a fan of the visuals, you might be interested to hear that Disney has a new game app out called Alice in Wonderland: A New Champion. The app is available from the iTunes store, and you can watch the trailer right here:
If you’ve played this game, leave a comment to tell us all what you think of it!
The venerable Pollock’s Toy Shop in London offers an “Alice in Wonderland Shadowbox” featuring black-and-white images you can cut out and make into your own creative display. Their site also shows a couple of examples of finished projects. To view information and images for the Shadowbox, click me.
Pollock’s also offers a few other Carrollian items for sale. To view all of Pollock’s Alice-related offerings, click me.
As reported in the December 2012 issue of the Lewis Carroll Society (UK)’s Bandersnatch, there is a new boutique at 14 Cecil Court in London called Alice Through the Looking Glass. (It’s right next door to well-known Carrollian rare book dealer Marchpane.) The founders of the boutique say they were inspired to start the business when they learned of the recent discovery of some draft designs for an “Alice” chess set by illustrator John Tenniel. They offer a couple of picture of the expensive, limited-edition set on their web site, along with teasing images of other Alice items. Sadly there are no conversations to go along with the pictures, so after visiting their web site, if you don’t happen to be in London, you’ll have to contact them directly for more information about what they actually have for sale! But at least you can see a couple of teasing glimpses of the chess set, if you’re curious. Or curiouser.
To visit their site, click me.
There’s a new video game out that supposedly blends elements of both Alice and Doctor Who. In fact, it’s called The Night of the Rabbit and features a Doctor-like version of the White Rabbit as the mentor figure. The animation looks quite fun. It’s available for either Mac or PC for $20 from a web site called Steam.
Here’s a promotional trailer. If anyone owns or has played it, by all means add a comment and let us all know what you think!
This just in from Chris Morgan:
“Oh Dear, How Puzzling It All Is”
I am currently editing Volume 5 in the LCSNA’s The Pamphlets of Lewis Carroll series, this one about “Games and Puzzles.” In addition to all of the relevant pamphlets, I would like to get copies of any unpublished Carroll letters and other manuscripts that mention games and puzzles, so I can cite them in the book. I would also like to cite any games and puzzles that have appeared over the years that have been inspired by Carroll’s ideas. Any information about these topics would be greatly appreciated.
– Chris Morgan
Time is fleeting! If you can help Chris, please do contact him directly as soon as possible with the details of what you have. Thanks for your contribution to Carrollian scholarship!
Here’s a treat for those of you who love to do a crossword with your tea or coffee on Sunday: Clever USC graduate student Andrew Woodham has won the 9th annual USC Libraries “Wonderland Award” by creating a crossword puzzle with an Alice in Wonderland theme. To read about the contest, and download a PDF of the puzzle to solve for yourself, click the image or click here.
This is actually the second year in a row Mr. Woodham has won the competition, a feat which, contrariwise, is a “first” in the award’s history. The contest was the brainchild of LCSNA member Linda Cassady; she and member Angelica Carpenter were among the distinguished judges for this year’s competition. Congrats to Mr. Woodham and thanks to USC and Linda for sponsoring this contest!
Cards used in the game
Back in November we told you about Rob Stone, the game designer who rediscovered a lost Alice in Wonderland card game and published the rules for all to read online. Rob made that discovery while researching his own Alice-inspired game. His game, called “Alice: Adventures in Wonderland Board Game,” is now finished and he is raising funds to launch it using a Kickstarter campaign.
Rob’s game features two decks of cards—a player character deck and a story deck—and a story board, along which players move through the chapters of Alice’s Adventures in Wonderland. Rob explains:
It was important to us not to add anything to the story; to remain faithful to the original work so that fans as well as educators would find in this game, a pathway to experiencing the characters, places and events in Wonderland in a way we call going beyond the book. It doesn’t replace the book or add to it, rather it transports the story into the three-dimensional space of a tabletop board game.
On the Kickstarter campaign page you can read a fuller description of the the game-to-be, and, if you like the sound of it, you can make a donation to help bring it to life.
The Game of Alice in Wonderland. Selchow & Righter, 1882.
Most Alice collectors will tell you that the very first Alice card game was Thomas De La Rue Co.’s The New & Diverting Game of Alice in Wonderland, printed in 1899. Thanks to research of Rob Stone, a game designer and game store owner in Fort Wayne, Indiana, we can now set the record straight.
When Stone set out to design his own Alice game he decided, most responsibly, to examine every Alice card game ever released “since the publication of the book.” In doing so he came across The Game of Alice in Wonderland, published by Selchow & Righter in 1882.
The game consists of 52 cards divided into two sets of 16 numbered picture cards and one set of 20 cards bearing numbers alone. The Lilly Library at Indiana University has the game and the images in this post, along with several more, are posted on their website. Unfortunately, as Stone discovered, the Lilly Library does not have the rules—those he eventually discovered at Kent State University.
Stone has posted a full transcript of the rules to The Game of Alice in Wonderland, along with the story of his most interesting quest, on his blog Game Lab. Thanks for some great research, Rob!
Cards from The Game of Alice in Wonderland. Selchow & Righter, 1882.
If a ginger cat dressed as an English bobby going by the name of Cheshire, Jr. gave you a mystery to solve, could you say no? If the one thing the white rabbit feared above all was Alice’s embrace, would you help him evade it? If the answer to the first question is no, the answer to the second question is yes, and the answer to the question “do you enjoy playing games on your phone or tablet?” is also yes, please read on.
Mirrors of Albion from Game Insight, LLC
Mirrors of Albion looks pretty intriguing. For starters, it’s free. For the main course, it’s a hidden object quest game inspired by both Through the Looking-Glass and The Adventures of Sherlock Holmes. Christine Chan in her review on AppAdvice.com has a lot of praise for the drawings and visuals and she makes the premise sound interesting too:
“Cheshire Jr. will help you in the beginning by showing you the ropes. Basically, you will navigate around the city map, and various buildings will become accessible to you as you level up and make progress through the story. The game will feature various quests and objectives, which you can access by tapping on the Quest button when there’s an exclamation mark on it.”
“Free” always comes with a hitch and it seems that your playing experience can be enhanced–or, at least, accelerated–though in-app purchases. The game can be downloaded for free from the App Store, through iTunes and Google Play, or directly through your iPhone, iPad or Android device.
A Wonderland Story from Alchemy Games
A Wonderland Story, developed by Alchemy Games, is a sliding block platform game in which you help the white rabbit to escape from “Alice’s hugs” (the horror!) to allow him to arrive on time for his date with the Queen. Harry Slater in his review on PocketGamer.co.uk explains:
Rather than controlling the rabbit, you’re in control of the terrain. Each level is made up of a series of columns of blocks and gaps, which you can slide up and down. Your bunny walks to the right automatically, and you need to clear a path for him. Stay trapped for too long and Alice will catch up. And you don’t want that to happen.
Harry concludes that, though the games suffers a little from a surfeit of good ideas, the end result is still enjoyable. A Wonderland Story can be downloaded from the Apple Store for $0.99 and is available for the iPhone or iPod, or in HD for the iPad. There’s no mention of versions for Android phones.