RU ready? New York author Susan Crimp has written an updated version of Alice’s Adventures entirely in text-speak. Alice’s Adventures in NYC: The text generation is available for Kindle from Amazon with plans for a print edition “soon.” In addition Crimp is working on two similar books, Through The NYC Looking Glass and Great Textpectations, to be published later this year.
In Crimp’s story, a descendant of Alice falls down a rabbit hole near the Alice statue in Central Park, has an adventure in Wonderland and then records the story on her cellphone in between classes, with help from her BF. The book includes a glossary (“offered 4 u in case u r lost 4 words”), and a cast of characters. Here’s an extract from the latter:
Alice – The original Alice wz a 7- year old English school girl who talked like Harry Potter. She wz polite, kind + made people 🙂 . Alice however didn’t always say th right things + stimes upset many of the people n Wonderland
Modern Day Alice – Our Alice n thz story while encountering th same Wonderland az the original character iz nt British bt American + uses modern + understandable language as opposed 2 long winded waffle…
Ok, but is this modern + understandable language all that it seems? I’m suspicious that Crimp has taken a few liberties with text speak. The phrase “as opposed 2 long winded waffle” doesn’t seem particularly thumb-friendly, and why is the word “the” sometimes abbreviated and sometimes not? Excerpts from the book’s glossary, also available on Amazon, suggest either that the text messages of 7 year olds have reached Byzantine maturity, or else that Crimp has made some judicious additions to the stock vocabulary: are the teenagers of Manhattan really texting each other “OBE” (overcome by events), “AWGTHTGTTAG” (are we going to have to go through this again?) or, my favorite, “BHA” (bring him Advil)? I hope so, I’m just not sure.
Reviews of the book can be read on The Village Voice and DNAinfo.com. Better still, we would love it if someone with a Kindle would buy the story (only $5.99!) and send us a review for this blog. We would be yr BFF.
On June 14, Electronic Arts will release American McGee’s Alice: Madness Returns, the sequel to the 2000 computer game American McGee’s Alice. The new game will run on PlayStation 3 and Xbox 360 as well as PC. Judging from one of the trailers, the graphics are luscious and the scenarios violent. A dark-haired adult Alice at a psychotic tea party rams a knife through the giant eye of a cycloptic monster. Blood splatters on her face – and, scene!
Here’s a newer more revealing trailer:
There’s a nice article interviewing American McGee at news.com.au here. American McGee is his real name; he is the legendary game designer famous for Doom and Quake.
“I can remember the copy of the book that I had,” he said of the classic he read many times as a child, and many more as an adult.
“The size and the feel of it. I know it made an impression on me as a child.
“I think Humpty Dumpty (from Through the Looking Glass) had a pretty significant impact on me. It was a pretty dark piece of the story — this character shattering and breaking.”
All the thrills of the LCSNA Spring 2011 Meeting in the privacy of your own home!
Thanks to our host Brewster Kahle and the magnificent Internet Archive, last month’s San Francisco/Petaluma meeting is now available online. If you missed the event, or would like to relive the highlights, you can download any or all of the meeting segments here.
The mission of the Internet Archive is to offer permanent access for researchers, historians, scholars, people with disabilities, and the general public to historical collections that exist in digital format. We encourage you to watch founder Brewster Kahle’s address to the meeting to learn how the Lewis Carroll Society of North America could, like the Grateful Dead, be at the forefront of media preservation – ensuring the immortality of Alice for future generations.
Atomic Antelope‘s Alice’s Adventures in Wonderland digital pop-up book for the iPad was not just a best selling app for the new tablet device, it was also one of the most innovative eBooks on the market. The New York Times ran an article last November complaining that, with the possibilities in the touch-screen age for cool interactive books, most of the releases were “boring.” The Alice pop-up was one of their “honorable exceptions.” It wasn’t just games or angry birds, it was actually the full Carroll text with the Tenniel illustrations that moved and danced as you played with them.
Guess what!? Atomic Antelope is back with more Alice, released this week. This time, her adventures are in the Big Apple. Judging from the illustrations, it’s their variation on Through the Looking-Glass. Alice in New York appears to also have something to do with physics. It’s available for $8.99 in the iTunes store. I’ll let the specs and screenshots speak for themselves:
You loved Alice in Wonderland. Now join her in New York! Touch, tilt and shake your iPad to bring this amazing book to life. Meet Tweedledum and Tweedledee, Humpty Dumpty, the Walrus and the Carpenter, the Lion and the Unicorn and dozens of other classic Lewis Carroll characters. This book is from the same publisher that created the blockbuster “Alice for the iPad”. as seen on the Oprah Winfrey show.
Take a tour of Manhattan with the Red Queen as your guide. Ride with Tweedledum and Tweedledee in their taxi. Meet the Frog and the Fawn. Ride an elevator through the Empire State building. Attend a fireworks party and eat oysters with the Walrus and the Carpenter. Plus lots, lots more.
Alice in New York is a groundbreaking adaptation. A special celebration of the 140th anniversary of Through the Looking Glass, first published in 1871. This incredible iPad book includes a new story and never-before-seen color illustrations that transport Alice from Sir John Tenniel’s original drawings and into modern New York.
Just a few highlights of this magical book:
• 140 years in the making!
• Explore New York for the first time with Alice
• Enjoy 136 beautiful digitally-remastered pages
• Feast on 27 fully interactive illustrations
• Be stunned by pictures that come to life as you tilt your iPad
• Based on a Lewis Carroll classic, with illustrations adapted from Sir John Tenniel
• Delight in the physics engine that responds to your touch
Leave us a comment if you have any opinions about the new app; we poor far-flung bloggers have no iPad.
This sweet fantasia on the theme of digital readers was sent to us by Adriana Peliano of the Lewis Carroll Society of Brazil. It was created by Irina Neustroeva. The embedded version below is smaller than the original upload to Vimeo.com.
Isabelle Melançon, creator of the new web comic Namesake, which has just launched, promises that Lewis Carroll, Alice, and many familiar fairy tale characters figure prominently in the story. From the web site:
“Namesake is the story of Emma Crewe, a woman who discovers she can visit other worlds. She finds out that these are places she already knows – fantasy and fairy lands made famous through the spoken word, literature and cinema. Her power as a Namesake forces her to act as a protagonist in these familiar stories as she figures out how to get home. But as she travels, she discovers that those controlling her story have their own selfish goals in mind – and her fate is the key to everyone’s happy ending. Join Emma, her sister Elaine and their friends as they tumble down the rabbit hole. If you like, adventure, humor, stories of friendship, fairy tales and fantasy, this is the webcomic for you.”
Click the image on this post to visit the site. Since the comic will have new content three times a week, if you like what you see, you might want to subscribe to the site’s RSS feed to make sure you see the prologue and all subsequent pages.
Several LCSNA members have noticed Alice’s Adventures in Wonderland featured in magazine advertisements for something called 100 Classic Books. Gary Brockman describes one ad thus: “Against a background of bookshelves packed with mostly leather-bound volumes, a pair of manicured hands holds open an electronic reader. On the left ‘page’ are the last lines of ‘All in a Golden Afternoon’ (there not being room for an entire stanza) and on the right page the beginning of Chapter 1 of AAIW (there not being room for the entire first sentence). The ad copy reads in part: ‘Own an instant library of 100 of the greatest books ever written, from Alice’s Adventures in Wonderland to The Hound of the Baskervilles.'”
The list price is $19.99 for Nintendo DS (a latter-day Gameboy), and is exactly what it says it is: 100 classic books that you can read on your Nintendo DS. How comfortable these little hand-held gaming devices are for reading full novels is open for debate. But how excellent would it be to find that the teenager zoned out on his gameboy at a restaurant is not rescuing princesses (‘princi‘?) but instead reading Don Quixote? I’ve seen young people huddled around tiny iPod screens to watch full length movies, so the idea of having a hundred classic books in miniature at your disposal for long trips might not be entirely claustrophobic to the right demographic.
The postage stamp-sized game card includes a variety of books for all different ages, including seven separate works by Charles Dickens. There are novels that people can enjoy on the beach, such as Jane Austen’s Pride and Prejudice; adventure and mystery novels that can be devoured during summer travels, such as The Adventures of Sherlock Holmes by Arthur Conan Doyle or Bram Stoker’s Dracula; and books that kids can read at home, such as The Jungle Book by Rudyard Kipling or Alice’s Adventures in Wonderland by Lewis Carroll.